using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZSW.Framework;

namespace Main.Details
{
    [CreateAssetMenu(fileName = "ItemDataList_SO", menuName = "Inventory/ItemDataList_SO", order = 0)]
    public class ItemDataList_SO : ZSWF_SOSingleton<ItemDataList_SO>
    {
        public List<ItemDetails> ItemDetailsList;
    }
}